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 acoustic environment


ViSAudio: End-to-End Video-Driven Binaural Spatial Audio Generation

Zhang, Mengchen, Chen, Qi, Wu, Tong, Liu, Zihan, Lin, Dahua

arXiv.org Artificial Intelligence

Despite progress in video-to-audio generation, the field focuses predominantly on mono output, lacking spatial immersion. Existing binaural approaches remain constrained by a two-stage pipeline that first generates mono audio and then performs spatialization, often resulting in error accumulation and spatio-temporal inconsistencies. To address this limitation, we introduce the task of end-to-end binaural spatial audio generation directly from silent video. To support this task, we present the BiAudio dataset, comprising approximately 97K video-binaural audio pairs spanning diverse real-world scenes and camera rotation trajectories, constructed through a semi-automated pipeline. Furthermore, we propose ViSAudio, an end-to-end framework that employs conditional flow matching with a dual-branch audio generation architecture, where two dedicated branches model the audio latent flows. Integrated with a conditional spacetime module, it balances consistency between channels while preserving distinctive spatial characteristics, ensuring precise spatio-temporal alignment between audio and the input video. Comprehensive experiments demonstrate that ViSAudio outperforms existing state-of-the-art methods across both objective metrics and subjective evaluations, generating high-quality binaural audio with spatial immersion that adapts effectively to viewpoint changes, sound-source motion, and diverse acoustic environments. Project website: https://kszpxxzmc.github.io/ViSAudio-project.


EchoMark: Perceptual Acoustic Environment Transfer with Watermark-Embedded Room Impulse Response

Huang, Chenpei, Yao, Lingfeng, Lee, Kyu In, Zhang, Lan Emily, Chen, Xun, Pan, Miao

arXiv.org Artificial Intelligence

Acoustic Environment Matching (AEM) is the task of transferring clean audio into a target acoustic environment, enabling engaging applications such as audio dubbing and auditory immersive virtual reality (VR). Recovering similar room impulse response (RIR) directly from reverberant speech offers more accessible and flexible AEM solution. However, this capability also introduces vulnerabilities of arbitrary ``relocation" if misused by malicious user, such as facilitating advanced voice spoofing attacks or undermining the authenticity of recorded evidence. To address this issue, we propose EchoMark, the first deep learning-based AEM framework that generates perceptually similar RIRs with embedded watermark. Our design tackle the challenges posed by variable RIR characteristics, such as different durations and energy decays, by operating in the latent domain. By jointly optimizing the model with a perceptual loss for RIR reconstruction and a loss for watermark detection, EchoMark achieves both high-quality environment transfer and reliable watermark recovery. Experiments on diverse datasets validate that EchoMark achieves room acoustic parameter matching performance comparable to FiNS, the state-of-the-art RIR estimator. Furthermore, a high Mean Opinion Score (MOS) of 4.22 out of 5, watermark detection accuracy exceeding 99\%, and bit error rates (BER) below 0.3\% collectively demonstrate the effectiveness of EchoMark in preserving perceptual quality while ensuring reliable watermark embedding.


PromptReverb: Multimodal Room Impulse Response Generation Through Latent Rectified Flow Matching

Vosoughi, Ali, Zang, Yongyi, Yang, Qihui, Paek, Nathan, Leistikow, Randal, Xu, Chenliang

arXiv.org Artificial Intelligence

Room impulse response (RIR) generation remains a critical challenge for creating immersive virtual acoustic environments. Current methods suffer from two fundamental limitations: the scarcity of full-band RIR datasets and the inability of existing models to generate acoustically accurate responses from diverse input modalities. We present PromptReverb, a two-stage generative framework that addresses these challenges. Our approach combines a variational autoencoder that upsamples band-limited RIRs to full-band quality (48 kHz), and a conditional diffusion transformer model based on rectified flow matching that generates RIRs from descriptions in natural language. Empirical evaluation demonstrates that PromptReverb produces RIRs with superior perceptual quality and acoustic accuracy compared to existing methods, achieving 8.8% mean RT60 error compared to -37% for widely used baselines and yielding more realistic room-acoustic parameters. Our method enables practical applications in virtual reality, architectural acoustics, and audio production where flexible, high-quality RIR synthesis is essential.


Real-Time Audio-Visual Speech Enhancement Using Pre-trained Visual Representations

Ma, T. Aleksandra, Yin, Sile, Yang, Li-Chia, Zhang, Shuo

arXiv.org Artificial Intelligence

Speech enhancement in audio-only settings remains challenging, particularly in the presence of interfering speakers. This paper presents a simple yet effective real-time audio-visual speech enhancement (AVSE) system, RAVEN, which isolates and enhances the on-screen target speaker while suppressing interfering speakers and background noise. We investigate how visual embeddings learned from audio-visual speech recognition (AVSR) and active speaker detection (ASD) contribute to AVSE across different SNR conditions and numbers of interfering speakers. Our results show concatenating embeddings from AVSR and ASD models provides the greatest improvement in low-SNR, multi-speaker environments, while AVSR embeddings alone perform best in noise-only scenarios. In addition, we develop a real-time streaming system that operates on a computer CPU and we provide a video demonstration and code repository. To our knowledge, this is the first open-source implementation of a real-time AVSE system.


High-Resolution Sustain Pedal Depth Estimation from Piano Audio Across Room Acoustics

Fang, Kun, Zhang, Hanwen, Wang, Ziyu, Fujinaga, Ichiro

arXiv.org Artificial Intelligence

Piano sustain pedal detection has previously been approached as a binary on/off classification task, limiting its application in real-world piano performance scenarios where pedal depth significantly influences musical expression. This paper presents a novel approach for high-resolution estimation that predicts continuous pedal depth values. We introduce a Transformer-based architecture that not only matches state-of-the-art performance on the traditional binary classification task but also achieves high accuracy in continuous pedal depth estimation. Furthermore, by estimating continuous values, our model provides musically meaningful predictions for sustain pedal usage, whereas baseline models struggle to capture such nuanced expressions with their binary detection approach. Additionally, this paper investigates the influence of room acoustics on sustain pedal estimation using a synthetic dataset that includes varied acoustic conditions. We train our model with different combinations of room settings and test it in an unseen new environment using a "leave-one-out" approach. Our findings show that the two baseline models and ours are not robust to unseen room conditions. Statistical analysis further confirms that reverberation influences model predictions and introduces an overestimation bias.


A Synergistic Framework of Nonlinear Acoustic Computing and Reinforcement Learning for Real-World Human-Robot Interaction

Chen, Xiaoliang, Yu, Xin, Chang, Le, Huang, Yunhe, He, Jiashuai, Zhang, Shibo, Li, Jin, Lin, Likai, Zeng, Ziyu, Tu, Xianling, Zhang, Shuyu

arXiv.org Artificial Intelligence

This paper introduces a novel framework integrating nonlinear acoustic computing and reinforcement learning to enhance advanced human-robot interaction under complex noise and reverberation. Leveraging physically informed wave equations (e.g., Westervelt, KZK), the approach captures higher-order phenomena such as harmonic generation and shock formation. By embedding these models in a reinforcement learning-driven control loop, the system adaptively optimizes key parameters (e.g., absorption, beamforming) to mitigate multipath interference and non-stationary noise. Experimental evaluations, covering far-field localization, weak signal detection, and multilingual speech recognition, demonstrate that this hybrid strategy surpasses traditional linear methods and purely data-driven baselines, achieving superior noise suppression, minimal latency, and robust accuracy in demanding real-world scenarios. The proposed system demonstrates broad application prospects in AI hardware, robot, machine audition, artificial audition, and brain-machine interfaces.


DiffusionRIR: Room Impulse Response Interpolation using Diffusion Models

Della Torre, Sagi, Pezzoli, Mirco, Antonacci, Fabio, Gannot, Sharon

arXiv.org Artificial Intelligence

Room Impulse Responses (RIRs) characterize acoustic environments and are crucial in multiple audio signal processing tasks. High-quality RIR estimates drive applications such as virtual microphones, sound source localization, augmented reality, and data augmentation. However, obtaining RIR measurements with high spatial resolution is resource-intensive, making it impractical for large spaces or when dense sampling is required. This research addresses the challenge of estimating RIRs at unmeasured locations within a room using Denoising Diffusion Probabilistic Models (DDPM). Our method leverages the analogy between RIR matrices and image inpainting, transforming RIR data into a format suitable for diffusion-based reconstruction. Using simulated RIR data based on the image method, we demonstrate our approach's effectiveness on microphone arrays of different curvatures, from linear to semi-circular. Our method successfully reconstructs missing RIRs, even in large gaps between microphones. Under these conditions, it achieves accurate reconstruction, significantly outperforming baseline Spline Cubic Interpolation in terms of Normalized Mean Square Error and Cosine Distance between actual and interpolated RIRs. This research highlights the potential of using generative models for effective RIR interpolation, paving the way for generating additional data from limited real-world measurements.


SonicSim: A customizable simulation platform for speech processing in moving sound source scenarios

Li, Kai, Sang, Wendi, Zeng, Chang, Yang, Runxuan, Chen, Guo, Hu, Xiaolin

arXiv.org Artificial Intelligence

The systematic evaluation of speech separation and enhancement models under moving sound source conditions typically requires extensive data comprising diverse scenarios. However, real-world datasets often contain insufficient data to meet the training and evaluation requirements of models. Although synthetic datasets offer a larger volume of data, their acoustic simulations lack realism. Consequently, neither real-world nor synthetic datasets effectively fulfill practical needs. To address these issues, we introduce SonicSim, a synthetic toolkit de-designed to generate highly customizable data for moving sound sources. SonicSim is developed based on the embodied AI simulation platform, Habitat-sim, supporting multi-level adjustments, including scene-level, microphone-level, and source-level, thereby generating more diverse synthetic data. Leveraging SonicSim, we constructed a moving sound source benchmark dataset, SonicSet, using the Librispeech, the Freesound Dataset 50k (FSD50K) and Free Music Archive (FMA), and 90 scenes from the Matterport3D to evaluate speech separation and enhancement models. Additionally, to validate the differences between synthetic data and real-world data, we randomly selected 5 hours of raw data without reverberation from the SonicSet validation set to record a real-world speech separation dataset, which was then compared with the corresponding synthetic datasets. Similarly, we utilized the real-world speech enhancement dataset RealMAN to validate the acoustic gap between other synthetic datasets and the SonicSet dataset for speech enhancement. The results indicate that the synthetic data generated by SonicSim can effectively generalize to real-world scenarios. Demo and code are publicly available at https://cslikai.cn/SonicSim/.


Audio-Driven Reinforcement Learning for Head-Orientation in Naturalistic Environments

Ledder, Wessel, Qin, Yuzhen, van der Heijden, Kiki

arXiv.org Artificial Intelligence

Although deep reinforcement learning (DRL) approaches in audio signal processing have seen substantial progress in recent years, audio-driven DRL for tasks such as navigation, gaze control and head-orientation control in the context of human-robot interaction have received little attention. Here, we propose an audio-driven DRL framework in which we utilise deep Q-learning to develop an autonomous agent that orients towards a talker in the acoustic environment based on stereo speech recordings. Our results show that the agent learned to perform the task at a near perfect level when trained on speech segments in anechoic environments (that is, without reverberation). The presence of reverberation in naturalistic acoustic environments affected the agent's performance, although the agent still substantially outperformed a baseline, randomly acting agent. Finally, we quantified the degree of generalization of the proposed DRL approach across naturalistic acoustic environments. Our experiments revealed that policies learned by agents trained on medium or high reverb environments generalized to low reverb environments, but policies learned by agents trained on anechoic or low reverb environments did not generalize to medium or high reverb environments. Taken together, this study demonstrates the potential of audio-driven DRL for tasks such as head-orientation control and highlights the need for training strategies that enable robust generalization across environments for real-world audio-driven DRL applications.


Improving Generalization of Speech Separation in Real-World Scenarios: Strategies in Simulation, Optimization, and Evaluation

Chen, Ke, Su, Jiaqi, Berg-Kirkpatrick, Taylor, Dubnov, Shlomo, Jin, Zeyu

arXiv.org Artificial Intelligence

Achieving robust speech separation for overlapping speakers in various acoustic environments with noise and reverberation remains an open challenge. Although existing datasets are available to train separators for specific scenarios, they do not effectively generalize across diverse real-world scenarios. In this paper, we present a novel data simulation pipeline that produces diverse training data from a range of acoustic environments and content, and propose new training paradigms to improve quality of a general speech separation model. Specifically, we first introduce AC-SIM, a data simulation pipeline that incorporates broad variations in both content and acoustics. Then we integrate multiple training objectives into the permutation invariant training (PIT) to enhance separation quality and generalization of the trained model. Finally, we conduct comprehensive objective and human listening experiments across separation architectures and benchmarks to validate our methods, demonstrating substantial improvement of generalization on both non-homologous and real-world test sets.